Zoey Robertson

Zoey Marguerite Robertson is a fictional character in the Legion of Lawndale Heroes fanfiction series. First introduced in LLH 12:6, 'Bop Til You Drop', she is a Cadet Second Class at the United States Academy of Extranormal Studies, and a member of Training Cadre 2996, also knows informally as 'The Alliance'.

Origin
The oldest of two daughters born to a wealthy interracial couple living in the Northern California city of Verona Beach, Zoey Robertson was born with mutant abilities that manifested when she was five years old. In order to help her control her powers and gain a sense of self-control, her parents had her intensely trained in various forms of martial arts and physical skills. At age eleven, the Robertson family was approached by USAES representatives; Zoey was recruited for the Academy and specifically placed in Training Cadre 2996.

An attractive young woman, Zoey is slender and attractive, with honey-colored skin and hair (which she has allowed to grow to an exceptionally long length) and sea-green eyes. She stands 6'1 in height, and weighs 135 pounds; Zoey has the gently rounded proportions of a supermodel, and gets annoyed when people refer to her as 'the tree' or 'the stick'). She is pleasant in general and especially to her friends, but does have an elitist mentality towards other metahumans (especially towards metahumans without her lifetime of training, who she has little respect for).

Zoey is easily the single best hand-to-hand combatant within The Alliance, with a lifetime of training in Ninjitsu (supplemented with training at the Wind Ninja Academy, which she attended from ages six to eleven (including a full year living full-time at the Academy starting at age ten, which she left to attend USAES). She is especially proficient in fighting with thrown weapons, javelins and the 'bo staff'. Zoey also has championship-level tumbling and acrobatic abilities.

Zoey is majoring in marine sciences and naval engineering, and has already earned her SCUBA certifications (she is an expert diver). She spent her internship year with a Florida Coast Guard unit (with a brevet rank of Lieutenant Junior Grade); consequently, Zoey was the only member of The Alliance to see action in New Orleans as a result of the Hurricane Katrina crisis. Zoey speaks Spanish like a native of a Latin American country (and has the accent of a native of Columbia, because of her nanny, whose family came from Bogotá. She also swears in Spanish). She is also a VERY fashion-conscious individual, and is very knowledgeable in current and classical clothing fashion trends and styles. Despite her personality, Zoey is easily the smartest member of The Alliance, and can pick up new skills (even highly technical ones) in a very short time. She is also carrying a perfect 4.0 GPA.

In June of 2012, Zoey graduated with the USAES Class of 2012. She graduated second in her class (behind Sherrie Klein) and received Bachelor of Science degrees in Engineering and Marine Sciences; because of her overall record and achievements, she was commissioned as a Lieutenant Junior Grade in the U.S. Coast Guard.

Powers
Zoey was born with several mutant abilities; super-vision (both telescopic and microscopic, along with infra-red), protected vision (she cannot be blinded by any means), and super-strength (she can lift up to 4000 pounds). As a result of her powers, Zoey can attack objects and persons at literally 'line-of-sight' range (anything she can see, she can try to hit).

Another of Zoey's powers is a low-level 'combat-sense', which gives her the ability to detect danger, as well as the general level of threat and the direction it is approaching from. She can sense imminent danger up to twenty seconds out, allowing her time to evade, escape or counter the threat. It is this ability that makes her such a dangerous threat in hand-to-hand; however, powers that dampen psi-abilities can nullify her power, and it may not function against some persons if she doesn't register them as a threat (which she learned fighting Sandi Griffin in Legion of Lawndale Heroes 12:6).

Zoey also possesses a limited form of invulnerability; she is totally resistant to any force below the effect of a satchel charge (roughly 20 pounds of C-4 explosive), as well as other forms of harm (corrosives, gases, lasers, etc.). Her effective 'time of resistance' has been charted at roughly 10 minutes before she begins to feel the effect of the weapons (this is relation to the intensity/time of lethal effect upon an average human).

Zoey's primary ability is the creation of 'javelins' of various forms through the power of her mind. These 'javelins' materialize in her hand(s), and can be of varying effects. At present, she has created the following forms of Javelins:


 * normal (with razor tips)
 * blunt-tipped (for hand-to-hand combat)
 * explosive (variable effect; up to a 500-pound bomb)
 * monofilament-tipped (armor-piercing) explosive
 * Thermal (generates extreme levels of heat upon contact/Zoey's mental command; Zoey can modulate the heat levels to use the javelins for warmth. A thermal javelin used in this manner can last up to forty-eight hours.)
 * Vapor (after release, emits a rapidly expanding fine cloud of tranquilizing mists that will harmlessly render targets unconscious)
 * 'Containment Mist (upon contact, the javelin releases a odorless, colorless, tasteless gas that - thirty seconds later - changes into a thick, gelatinous (and gas-permeable) fluid that captures and pacifies the target (the mist has an active sedation agent that is absorbed through the skin)
 * 'resonance' (emits a vibratory pulse that causes the javelin to go into a constant state of interdimensional phase, thus being able to affect out-of-phase targets)
 * Plasma (the equal effect of a heavy plasma blast; she can also use the javelin to project plasma blasts)
 * Stun (blunt-topped; emits a electrostatic pulse on contact - using two allows a electric bolt to be projected at a target)
 * Pyro (generates a superheated field of liquefied plasma on contact)
 * Blackout (generates a disruption field that disrupts all EM-fields in a 1/4 mile radius for 60 seconds)
 * Nullifier (upon contact, emits both a neural pulse and a contact enzyme that can render a metahuman powerless for up to three minutes; very powerful beings will suffer a significant decrease in power levels)
 * Nuclear (detonates with the equal force of a 50-kiloton nuclear device; will detonate in 60 seconds OR upon mental command; Zoey can set them to detonate within a specific length of time - up to ten minutes after being thrown)

All of Zoey's javelins can be immediately dissipated by her mental command, or if she is rendered unconscious. It is physically and mentally draining for Zoey to create her 'javelins', and she can only create roughly one hundred (of any type) before she must rest.

Zoey also possesses several mystic-oriented abilities gained during her time at the Wind Ninja Academy: these include the ability to walk on water, to move at superhuman speeds for a limited period of time, the ability to render herself 'invisible' to normal sight', to control small volumes of water, and to summon water for offensive purposes or sustenance.

Battlesuit
Zoey was given a battlesuit by Professor Hiram Blumenberg, the mentor for The Alliance. It allows her to operate underwater, and has various modifications made to allow Zoey to engage in undersea combat. For unknown reasons, Blumenberg named the device the 'Victory' battlesuit; as homage to him after his death, Zoey has taken on the battlesuit's name as her own Alliance code-name.

The battlesuit can be stored inside the 'subspace' containment chamber inside the wrist-worn 'activator' the Professor also created for Zoey. The activator is very similar in many respects to the 'Morphers' use by Power Rangers, and was almost certainly inspired by them; the activator is voice-activated (and cued to Zoey's voiceprint); the activation code is ' Power of Victory! '