Therian Thirty: Difference between revisions
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'''Shapeshifting:''' The signature ability of Therian Thirty, each Agent has the ability to transform into two forms; a lupine-humanoid form and a bestial, lycanthropic form. In all forms, the Agent is capable of bipedal locomotion, hand-to-hand combat, has access to their full mental facilities and is capable of speech. In lupine-humanoid form, Agents are capable of performing all normal human functions and activities, and of wearing any normal outfits, gear, protective outs, etc, as they would in normal form. All Agents have a unique shading and/or patterning to their fur which makes them recognizable to others. |
'''Shapeshifting:''' The signature ability of Therian Thirty, each Agent has the ability to transform into two forms; a lupine-humanoid form and a bestial, lycanthropic form. In all forms, the Agent is capable of bipedal locomotion, hand-to-hand combat, has access to their full mental facilities and is capable of speech. In lupine-humanoid form, Agents are capable of performing all normal human functions and activities, and of wearing any normal outfits, gear, protective outs, etc, as they would in normal form. All Agents have a unique shading and/or patterning to their fur which makes them recognizable to others. Most Therian Agents prefer to operate only in the lupine-humanoid form, as transfoming to the lycanthrope form is '''incredibly''' painful. |
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'''Uncontrolled Transformation:''' Due to the nature of the nanites in a Therian Agent's augmented physiology, the nanite saturation level in their bodies drops to a critical level once every thirty days as the TRAPD solution increases by the same amount. The Agent's body takes 24 to 72 hours to compensate and return to normal - but during this period, the Agent will transform into lycanthrope form and is unable to change back or stop the transformation. Only by taking the Wolfsbane Potion can the Agent remain control of his/her mental state; however, it is recommended that the Agent at this time be sequestered from other persons. |
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'''Enhanced Physical Abilities:''' Agents can lift up to two tons in human form, and between five to ten tons in their other forms. They are also supremly agile (able to land on their feet even from great heights or run at full speed on wires), and possess endurance far beyond any human or most metahumans. |
'''Enhanced Physical Abilities:''' Agents can lift up to two tons in human form, and between five to ten tons in their other forms. They are also supremly agile (able to land on their feet even from great heights or run at full speed on wires), and possess endurance far beyond any human or most metahumans. |
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'''Pheromones:''' Therian Agents have the ability to emit a pheromone scent that acts as a very potent anti-inhibition drug upon anyone exposed to it, causing them to act in ways without regard for safety or modesty. These pheromones can be released by touch or through the air, can be released whether in human or lupine form, and have an immediate effect upon others that lasts for up to six hours. Most Therian Agents release their pheromones in order to make their opposition fight without regard for strategy or their own safety, as many will keep fighting until killed or restrained. Therian Agents are immune to the effects of their own pheromones, and are moderately aroused by the effects of another Agent’s emissions (additional emissions increase the arousal effect). Protected senses, and wearing breathing protection, will protect from the effect. |
'''Pheromones:''' Therian Agents have the ability to emit a pheromone scent that acts as a very potent anti-inhibition drug upon anyone exposed to it, causing them to act in ways without regard for safety or modesty. These pheromones can be released by touch or through the air, can be released whether in human or lupine form, and have an immediate effect upon others that lasts for up to six hours. Most Therian Agents release their pheromones in order to make their opposition fight without regard for strategy or their own safety, as many will keep fighting until killed or restrained. Therian Agents are immune to the effects of their own pheromones, and are moderately aroused by the effects of another Agent’s emissions (additional emissions increase the arousal effect). Protected senses, and wearing breathing protection, will protect from the effect. |
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'''Power Creation:''' While Therian Agents possess an ability similar to Nightbreed in that they can secrete a serum that allows them to transform others into Therians, only the method used to transform Beta Nightbreed (a slow diffusion of the organic solution into a recipient by being passed into the system through a blood transfusion) can safely allow the creation of a Therian Agent. |
'''Power Creation:''' While Therian Agents possess an ability similar to Nightbreed in that they can secrete a serum that allows them to transform others into Therians, only the method used to transform Beta Nightbreed (a slow diffusion of the organic solution into a recipient by being passed into the system through a blood transfusion) can safely allow the creation of a Therian Agent. Therians can only secrete the solution while in lycanthrope form; however, use of the blood of a Therian Agent drawn while in lupine-humanoid form is the manner in which Theiran Agents are created, as the nanites which stimulate the creation of the solution and allow control of the abilities are passed on therein. |
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Therians created by simply being bitten by an Agent while in |
Therians created by simply being bitten by an Agent while in lycanthrope form - and being exposed to the pure form of the TRAPD solution - will become ‘free-range’ metahumans – possessing the abilities of a Therian Agent ONLY in lycanthrope form, with no control over the transformation and with no human intelligence during the period of transformation (being six to twenty-four hours per transformation). Free-range Therians are almost identical in appearance and attitude to the ‘werewolves’ of legend (and the medical condition known in the Wizarding World). There is no reversing the condition; free-range Therians cannot be rid of their abilities, and there is no way to control them, as their bodies were not given the blood-regulation treatment to allow development of the nanites in their bodies. However, they CAN totally supress their abilities and transformations by the use of the substance known as Delmitrium-157 (or also by its street name of ‘flush’.) |
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The single exception to a free-range Therian's abilities is that, in human form, they DO possess enhanced physical and healing abilities. These, of course, are also surpressed by the use of 'flush'. Some 'free-range' Therians, upon learning about their condition in full, have chosen to wear Mark 40 regulators: these are wrist-worn devices that resemble watches, which constantly monitor the wearer's condition. If they detect the beginning stages of the transformation, they will inject the wearer with a concentrated dose of 'flush' that negates the abilities for a full twenty-four hours and reverses the transformation. Each wrist monitor carries enough 'flush' for three injections, and also has GPS tracking capability. |
The single exception to a free-range Therian's abilities is that, in human form, they DO possess enhanced physical and healing abilities. These, of course, are also surpressed by the use of 'flush'. Some 'free-range' Therians, upon learning about their condition in full, have chosen to wear Mark 40 regulators: these are wrist-worn devices that resemble watches, which constantly monitor the wearer's condition. If they detect the beginning stages of the transformation, they will inject the wearer with a concentrated dose of 'flush' that negates the abilities for a full twenty-four hours and reverses the transformation. Each wrist monitor carries enough 'flush' for three injections, and also has GPS tracking capability. |