Therian Thirty: Difference between revisions

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'''Shapeshifting:''' The signature ability of Therian Thirty, each Agent has the ability to transform into two forms; a lupine-humanoid form and a bestial, lycanthropic form. In all forms, the Agent is capable of bipedal locomotion, hand-to-hand combat, has access to their full mental facilities and is capable of speech. In lupine-humanoid form, Agents are capable of performing all normal human functions and activities, and of wearing any normal outfits, gear, protective outs, etc, as they would in normal form. All Agents have a unique shading and/or patterning to their fur which makes them recognizable to others.
'''Shapeshifting:''' The signature ability of Therian Thirty, each Agent has the ability to transform into two forms; a lupine-humanoid form and a bestial, lycanthropic form. In all forms, the Agent is capable of bipedal locomotion, hand-to-hand combat, has access to their full mental facilities and is capable of speech. In lupine-humanoid form, Agents are capable of performing all normal human functions and activities, and of wearing any normal outfits, gear, protective outs, etc, as they would in normal form. All Agents have a unique shading and/or patterning to their fur which makes them recognizable to others.


'''Enhanced Physical Abilities:''' Agents can lift up to two tons in human form, and between five to ten tons in their other forms. They are also supremly agile (able to land on their feet even from great heights or run at full speed on wires), and possess endurance far beyond any muman or most metahumans.
'''Enhanced Physical Abilities:''' Agents can lift up to two tons in human form, and between five to ten tons in their other forms. They are also supremly agile (able to land on their feet even from great heights or run at full speed on wires), and possess endurance far beyond any human or most metahumans.


'''Enhanced Senses:''' An Agent’s five senses are superior to normal humans, and have far more sensitive olfactory sences than a Nightbreed. Only a supreme effort at erasing the trail can evade an Agent’s attempt to track a person he/she has the scent of.
'''Enhanced Senses:''' An Agent’s five senses are superior to normal humans, and have far more sensitive olfactory senses than a Nightbreed. Only a supreme effort at erasing the trail can evade an Agent’s attempt to track a person he/she has the scent of.

Enhanced Speed: In all forms, Therian Agents can move at up to seventy MPH until they choose to rest.
'''Enhanced Speed:''' In all forms, Therian Agents can move at up to seventy MPH until they choose to rest.


'''Hyper-Leaping:''' Agents can leap up to 300 feet up or across an area (from a standing position), or down from heights of up to 500 feet without injury.
'''Hyper-Leaping:''' Agents can leap up to 300 feet up or across an area (from a standing position), or down from heights of up to 500 feet without injury.
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'''Emotion Control:''' While in lupine- and lycanthrope-form, Agents have the ability to generate a specific frequency modulation in their howling that specifically acts upon the fear centers in the brain of all other creatures, causing them to experience fear, terror, and an overwhelming desire to flee. The power, however, is absolutely useless against anyone with protected senses, above-normal (but still human) or enhanced intelligence, or any form of psionic power (in short, anything that alters the brain from baseline-normal standing).
'''Emotion Control:''' While in lupine- and lycanthrope-form, Agents have the ability to generate a specific frequency modulation in their howling that specifically acts upon the fear centers in the brain of all other creatures, causing them to experience fear, terror, and an overwhelming desire to flee. The power, however, is absolutely useless against anyone with protected senses, above-normal (but still human) or enhanced intelligence, or any form of psionic power (in short, anything that alters the brain from baseline-normal standing).


'''‘Shadow-cloaking’:''' Therian Agents have the limited ability to ‘blend’ into their surroundings to avoid visual or thermal detection. This ability is particularly effective at night, and in wooded or urban areas.
'''‘Shadow-cloaking’:''' Therian Agents have the limited ability to ‘blend’ into their surroundings to avoid visual detection. This ability is particularly effective at night, and in wooded or urban areas.


'''Acclerated Healing:''' Therian Agents can heal with a frightening speed from almost any injury that is not immediately fatal. An injured Agent will be fully healed of even the most grievious injury within twenty-four hours, and can actually regenerate missing limbs or instantly heal damage even on the celluar level (as from radiation exposure).
'''Acclerated Healing:''' Therian Agents can heal with a frightening speed from almost any injury that is not immediately fatal. An injured Agent will be fully healed of even the most grievious injury within twenty-four hours, and can actually regenerate missing limbs or instantly heal damage even on the celluar level (as from radiation exposure).
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Therians created by simply being bitten by an Agent while in either lupine form will become a ‘free-ranger’ – possessing the abilities of a Therian Agent ONLY in lupine form, with no control over the transformation and with no human intelligence during the period of transformation (being six to twelve hours per transformation). Free-range Therians are almost identical in appearance and attitude to the ‘werewolves’ of legend (and the medical condition known in the Wizarding World). There is no reversing the condition; free-range Therians cannot be rid of their abilities, as the nanotech assimilation within their bodies is permanent. However, they CAN totally supress their abilities and transformations by the use of the substance known as Delmitrium-157 (or also by its street name of ‘flush’.)
Therians created by simply being bitten by an Agent while in either lupine form will become a ‘free-ranger’ – possessing the abilities of a Therian Agent ONLY in lupine form, with no control over the transformation and with no human intelligence during the period of transformation (being six to twelve hours per transformation). Free-range Therians are almost identical in appearance and attitude to the ‘werewolves’ of legend (and the medical condition known in the Wizarding World). There is no reversing the condition; free-range Therians cannot be rid of their abilities, as the nanotech assimilation within their bodies is permanent. However, they CAN totally supress their abilities and transformations by the use of the substance known as Delmitrium-157 (or also by its street name of ‘flush’.)


The single exception to a free-range Therian's abilities is that, in human form, they DO possess enhanced physical and healing abilities. These, of course, are also surpressed by the use of 'flush'. Some 'free-range' Therians, upon learning about their condition in full, have chosen to wear Mark 40 regulators: these are wrist-worn devices that resemble watches, which constantly monitor the wearer's condition. If they detect the beginning stages of the transformation, they will inject the wearer with a concentrated dose of 'flush' that negates the abilities for a full twenty-four hours and reverses the transformation. Each wrist monitor carries enough 'flush' for three injections, and also has GPS tracking capability.
'''The Leash Codes:''' Because of the nanotechnology that gives them their powers, every Agent of Therian Thirty can be controlled by devices that send out a specific override code. This code can be transmitted by any electrical device capable or recieving transmission signals (radios, TV, cellphones, modem-capable computers, GPS devices, etc.). While any Agent can be specifically remote-controlled or tasked to perform a specific task or series of tasks without being aware of such, only four signals have been encoded for transmission to all Agents: 'Baseline' (revert and remain in human form until further notice), 'Frenzy' (attack all targets until slain or ordered to disengage), 'Home' (return to the Denver, Colorado staging area) and 'Sleep' (this command triggers a massive, systemwide failure in the nanotech, which also causes the organic components to suffer catastrophic organ failure followed by immediate, painless death).


'''The Leash Codes:''' Because of the nanotechnology that gives them their powers, every Agent of Therian Thirty can be controlled by devices that send out a specific override code. This code can be transmitted by any electrical device capable or recieving transmission signals (radios, TV, cellphones, modem-capable computers, GPS devices, etc.). While any Agent can be specifically remote-controlled or tasked to perform a specific task or series of tasks without being aware of such, only four signals have been encoded for transmission to all Agents: 'Baseline' (revert and remain in human form until further notice), 'Frenzy' (attack all targets until slain or ordered to disengage), 'Home' (return to the Denver, Colorado staging area) and 'Sleep' (this command triggers a massive, systemwide failure in the nanotech, which also causes the organic components to suffer catastrophic organ failure followed by immediate, painless death). Therians can also be neutralized by the use of 'flush' in weapons, which reverts them back to human form and allows normal weapons to be effective against them.