Therian Thirty: Difference between revisions

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'''Shapeshifting:''' The signature ability of Therian Thirty, each Agent has the ability to transform into two forms; a lupine-humanoid form and a bestial, lycanthropic form. In all forms, the Agent is capable of bipedal locomotion, hand-to-hand combat, has access to their full mental facilities and is capable of speech. In lupine-humanoid form, Agents are capable of performing all normal human functions and activities, and of wearing any normal outfits, gear, protective outs, etc, as they would in normal form. All Agents have a unique shading and/or patterning to their fur which makes them recognizable to others. Most Therian Agents prefer to operate only in the lupine-humanoid form, as transfoming to the lycanthrope form is '''incredibly''' painful.
'''Shapeshifting:''' The signature ability of Therian Thirty, each Agent has the ability to transform into two forms; a lupine-humanoid form and a bestial, lycanthropic form. In all forms, the Agent is capable of bipedal locomotion, hand-to-hand combat, has access to their full mental facilities and is capable of speech. In lupine-humanoid form, Agents are capable of performing all normal human functions and activities, and of wearing any normal outfits, gear, protective outs, etc, as they would in normal form. All Agents have a unique shading and/or patterning to their fur which makes them recognizable to others. Most Therian Agents prefer to operate only in the lupine-humanoid form, as transfoming to the lycanthrope form is '''incredibly''' painful.


'''Uncontrolled Transformation:''' Due to the nature of the nanites in a Therian Agent's augmented physiology, the nanite saturation level in their bodies drops to a critical level once every thirty days as the TRAPD solution increases by the same amount. The Agent's body takes 24 to 72 hours to compensate and return to normal - but during this period, the Agent will transform into lycanthrope form and is unable to change back or stop the transformation. Only by taking the Wolfsbane Potion can the Agent remain control of his/her mental state; however, it is recommended that the Agent at this time be sequestered from other persons.
'''Uncontrolled Transformation:''' Due to the nature of the nanites in a Therian Agent's augmented physiology, the nanite saturation level in their bodies drops to a critical level once every thirty days as the TRAPD solution increases by the same amount. The Agent's body takes 24 to 72 hours to compensate and return to normal - but during this period, the Agent will transform into lycanthrope form and is unable to change back or stop the transformation. Only use of the Wolfsbane Potion can allow full retention and control of an Agent's mental state at this time; however, it is '''strongly recommended''' that the Agent be sequestered during this period.

In 'free-range' Therians (see below), the same process occurs, but the excess amounts of the solution are reduced through elimination of bodily wastes (specifically through urination).


'''Enhanced Physical Abilities:''' Agents can lift up to two tons in human form, and between five to ten tons in their other forms. They are also supremly agile (able to land on their feet even from great heights or run at full speed on wires), and possess endurance far beyond any human or most metahumans.
'''Enhanced Physical Abilities:''' Agents can lift up to two tons in human form, and between five to ten tons in their other forms. They are also supremly agile (able to land on their feet even from great heights or run at full speed on wires), and possess endurance far beyond any human or most metahumans.
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Therians created by simply being bitten by an Agent while in lycanthrope form - and being exposed to the pure form of the TRAPD solution - will become ‘free-range’ metahumans – possessing the abilities of a Therian Agent ONLY in lycanthrope form, with no control over the transformation and with no human intelligence during the period of transformation (being six to twenty-four hours per transformation). Free-range Therians are almost identical in appearance and attitude to the ‘werewolves’ of legend (and the medical condition known in the Wizarding World). There is no reversing the condition; free-range Therians cannot be rid of their abilities, and there is no way to control them, as their bodies were not given the blood-regulation treatment to allow development of the nanites in their bodies. However, they CAN totally supress their abilities and transformations by the use of the substance known as Delmitrium-157 (or also by its street name of ‘flush’.)
Therians created by simply being bitten by an Agent while in lycanthrope form - and being exposed to the pure form of the TRAPD solution - will become ‘free-range’ metahumans – possessing the abilities of a Therian Agent ONLY in lycanthrope form, with no control over the transformation and with no human intelligence during the period of transformation (being six to twenty-four hours per transformation). Free-range Therians are almost identical in appearance and attitude to the ‘werewolves’ of legend (and the medical condition known in the Wizarding World). There is no reversing the condition; free-range Therians cannot be rid of their abilities, and there is no way to control them, as their bodies were not given the blood-regulation treatment to allow development of the nanites in their bodies. However, they CAN totally supress their abilities and transformations by the use of the substance known as Delmitrium-157 (or also by its street name of ‘flush’.)


The single exception to a free-range Therian's abilities is that, in human form, they DO possess enhanced physical and healing abilities. These, of course, are also surpressed by the use of 'flush'. Some 'free-range' Therians, upon learning about their condition in full, have chosen to wear Mark 40 regulators: these are wrist-worn devices that resemble watches, which constantly monitor the wearer's condition. If they detect the beginning stages of the transformation, they will inject the wearer with a concentrated dose of 'flush' that negates the abilities for a full twenty-four hours and reverses the transformation. Each wrist monitor carries enough 'flush' for three injections, and also has GPS tracking capability.
The single exception to a free-range Therian's abilities is that, in human form, they DO possess enhanced physical (strength, speed and endurance) and healing abilities. These, of course, are also surpressed by the use of 'flush'. Some 'free-range' Therians, upon learning about their condition in full, have chosen to wear Mark 40 regulators: these are wrist-worn devices that resemble watches, which constantly monitor the wearer's condition. If they detect the beginning stages of the transformation, they will inject the wearer with a concentrated dose of 'flush' that negates the abilities for a full twenty-four hours and reverses the transformation. Each wrist monitor carries enough 'flush' for three injections, and also has GPS tracking capability.


'''The Leash Codes:''' Because of the nanotechnology that gives them their powers, every Agent of Therian Thirty can be controlled by devices that send out a specific override code. This code can be transmitted by any electrical device capable or recieving transmission signals (radios, TV, cellphones, modem-capable computers, GPS devices, etc.). While any Agent can be specifically remote-controlled or tasked to perform a specific task or series of tasks without being aware of such, only four signals have been encoded for transmission to all Agents: 'Baseline' (revert and remain in human form until further notice), 'Frenzy' (attack all targets until slain or ordered to disengage), 'Home' (return to the Denver, Colorado staging area) and 'Sleep' (this command triggers a massive, systemwide failure in the nanotech, which also causes the organic components to suffer catastrophic organ failure followed by immediate, painless death). Therians can also be neutralized by the use of 'flush' in weapons, which reverts them back to human form and allows normal weapons to be effective against them.
'''The Leash Codes:''' Because of the nanotechnology that gives them their powers, every Agent of Therian Thirty can be controlled by devices that send out a specific override code. This code can be transmitted by any electrical device capable or recieving transmission signals (radios, TV, cellphones, modem-capable computers, GPS devices, etc.). While any Agent can be specifically remote-controlled or tasked to perform a specific task or series of tasks without being aware of such, only four signals have been encoded for transmission to all Agents: 'Baseline' (revert and remain in human form until further notice), 'Frenzy' (attack all targets until slain or ordered to disengage), 'Home' (return to the Denver, Colorado staging area) and 'Sleep' (this command triggers a massive, systemwide failure in the nanotech, which also causes the organic components to suffer catastrophic organ failure followed by immediate, painless death). Therians can also be neutralized by the use of 'flush' in weapons, which reverts them back to human form and allows normal weapons to be effective against them.