Zoey Robertson: Difference between revisions

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Zoey also possesses a limited form of invulnerability; she is ''totally resistant'' to any force below the effect of a [http://en.wikipedia.org/wiki/Satchel_charge satchel charge] (roughly 20 pounds of C-4 explosive), as well as other forms of harm (corrosives, gases, lasers, etc.). Her effective 'time of resistance' has been charted at roughly 10 minutes before she begins to feel the effect of the weapons (this is relation to the intensity/time of lethal effect upon an average human).
Zoey also possesses a limited form of invulnerability; she is ''totally resistant'' to any force below the effect of a [http://en.wikipedia.org/wiki/Satchel_charge satchel charge] (roughly 20 pounds of C-4 explosive), as well as other forms of harm (corrosives, gases, lasers, etc.). Her effective 'time of resistance' has been charted at roughly 10 minutes before she begins to feel the effect of the weapons (this is relation to the intensity/time of lethal effect upon an average human).


Zoey's primary ability is the creation of 'javelins' of various forms through the power of her mind. These 'javelins' materialize in her hand(s), and can be of varying effects. At present, she has created the following forms of Javelins:
Zoey's primary ability is the mystically-based creation of 'javelins' of various forms through the power of her mind. These 'javelins' materialize in her hand(s), and can be of varying effects. At present, she has created the following forms of Javelins:


*normal (with razor tips)
*normal (with razor tips)
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*Thermal (generates extreme levels of heat upon contact/Zoey's mental command; Zoey can modulate the heat levels to use the javelins for warmth. A thermal javelin used in this manner can last up to forty-eight hours.)
*Thermal (generates extreme levels of heat upon contact/Zoey's mental command; Zoey can modulate the heat levels to use the javelins for warmth. A thermal javelin used in this manner can last up to forty-eight hours.)
*Vapor (after release, emits a rapidly expanding fine cloud of tranquilizing mists that will harmlessly render targets unconscious)
*Vapor (after release, emits a rapidly expanding fine cloud of tranquilizing mists that will harmlessly render targets unconscious)
*'Containment Mist (upon contact, the javelin releases a odorless, colorless, tasteless gas that - thirty seconds later - changes into a thick, gelatinous (and gas-permeable) fluid that captures and pacifies the target (the mist has an active sedation agent that is absorbed through the skin)
*'Containment Mist' (upon contact, the javelin releases a odorless, colorless, tasteless gas that - thirty seconds later - changes into a thick, gelatinous (and gas-permeable) fluid that captures and pacifies the target (the mist has an active sedation agent that is absorbed through the skin)
*'resonance' (emits a vibratory pulse that causes the javelin to go into a constant state of interdimensional phase, thus being able to affect out-of-phase targets)
*'Resonance' (emits a mystically-based vibratory pulse that causes the javelin to go into a constant state of interdimensional phase, thus being able to affect out-of-phase and mystically-empowered targets)
*Plasma (the equal effect of a heavy plasma blast; she can also use the javelin to project plasma blasts)
*Plasma (the equal effect of a heavy plasma blast; she can also use the javelin to project plasma blasts)
*Stun (blunt-topped; emits a electrostatic pulse on contact - using two allows a electric bolt to be projected at a target)
*Stun (blunt-topped; emits a electrostatic pulse on contact - using two allows a electric bolt to be projected at a target)
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*Blackout (generates a disruption field that disrupts all EM-fields in a 1/4 mile radius for 60 seconds)
*Blackout (generates a disruption field that disrupts all EM-fields in a 1/4 mile radius for 60 seconds)
*Nullifier (upon contact, emits both a neural pulse and a contact enzyme that can render a metahuman powerless for up to three minutes; '''very''' powerful beings will suffer a significant decrease in power levels)
*Nullifier (upon contact, emits both a neural pulse and a contact enzyme that can render a metahuman powerless for up to three minutes; '''very''' powerful beings will suffer a significant decrease in power levels)
*Nuclear (detonates with the equal force of a 50-kiloton nuclear device; will detonate in 60 seconds OR upon mental command; Zoey can set them to detonate within a specific length of time - up to ten minutes after being thrown)
*Nuclear (detonates with force and effects equal to a 1- to 70-kiloton nuclear device. Zoey can choose the power levels of her javelins, and to detonate within a specific length of time - up to ten minutes after being thrown, on contact or upon mental command.)


All of Zoey's javelins can be ''immediately'' dissipated by her mental command, or if she is rendered unconscious. It is physically and mentally draining for Zoey to create her 'javelins', and she can only create roughly one hundred (of any type) before she must rest.
All of Zoey's javelins can be ''immediately'' dissipated by her mental command, or if she is rendered unconscious. It is physically and mentally draining for Zoey to create her 'javelins', and she can only create roughly one hundred (of any type) before she must rest.
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The battlesuit can be stored inside the 'subspace' containment chamber inside the wrist-worn 'activator' the Professor also created for Zoey. The activator is very similar in many respects to the 'Morphers' use by [http://en.wikipedia.org/wiki/Power_Rangers Power Rangers], and was almost certainly inspired by them; the activator is voice-activated (and cued to Zoey's voiceprint); the activation code is ' ''Power of Victory!'' '
The battlesuit can be stored inside the 'subspace' containment chamber inside the wrist-worn 'activator' the Professor also created for Zoey. The activator is very similar in many respects to the 'Morphers' use by [http://en.wikipedia.org/wiki/Power_Rangers Power Rangers], and was almost certainly inspired by them; the activator is voice-activated (and cued to Zoey's voiceprint); the activation code is ' ''Power of Victory!'' '

Zoey no longer uses the suit, and has given it to her parents for safekeeping.