Zoey Robertson: Difference between revisions

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Zoey also possesses a limited form of invulnerability; she is ''totally resistant'' to any force below the effect of a [http://en.wikipedia.org/wiki/Satchel_charge satchel charge] (roughly 20 pounds of C-4 explosive), as well as other forms of harm (corrosives, gases, lasers, etc.). Her effective 'time of resistance' has been charted at roughly 10 minutes before she begins to feel the effect of the weapons (this is relation to the intensity/time of lethal effect upon an average human).
Zoey also possesses a limited form of invulnerability; she is ''totally resistant'' to any force below the effect of a [http://en.wikipedia.org/wiki/Satchel_charge satchel charge] (roughly 20 pounds of C-4 explosive), as well as other forms of harm (corrosives, gases, lasers, etc.). Her effective 'time of resistance' has been charted at roughly 10 minutes before she begins to feel the effect of the weapons (this is relation to the intensity/time of lethal effect upon an average human).


Zoey's primary ability is the mystically-based creation of 'javelins' of various forms through the power of her mind. These 'javelins' materialize in her hand(s), and can be of varying effects. At present, she has created the following forms of Javelins:
Zoey's primary ability is the creation of 'javelins' of various forms through the power of her mind. These 'javelins' materialize in her hand(s), and can be of varying effects. At present, she has created the following forms of Javelins:


*normal (with razor tips)
*normal (with razor tips)
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*monofilament-tipped (armor-piercing) explosive
*monofilament-tipped (armor-piercing) explosive
*Thermal (generates extreme levels of heat upon contact/Zoey's mental command; Zoey can modulate the heat levels to use the javelins for warmth. A thermal javelin used in this manner can last up to forty-eight hours.)
*Thermal (generates extreme levels of heat upon contact/Zoey's mental command; Zoey can modulate the heat levels to use the javelins for warmth. A thermal javelin used in this manner can last up to forty-eight hours.)
*'Thunderbolt' (produces a concussive blast rated at 200 decibels/UV-shielded photonic burst rated at 10 million candlepower that can render even most metahumans unconscious)
*Vapor (after release, emits a rapidly expanding fine cloud of tranquilizing mists that will harmlessly render targets unconscious)
*Vapor (after release, emits a rapidly expanding fine cloud of tranquilizing mists that will harmlessly render targets unconscious)
*'Containment Mist' (upon contact, the javelin releases a odorless, colorless, tasteless gas that - thirty seconds later - changes into a thick, gelatinous (and gas-permeable) fluid that captures and pacifies the target (the mist has an active sedation agent that is absorbed through the skin)
*'Containment Mist' (upon contact, the javelin releases a odorless, colorless, tasteless gas that - thirty seconds later - changes into a thick, gelatinous (and gas-permeable) fluid that captures and pacifies the target (the mist has an active sedation agent that is absorbed through the skin)
*'Resonance' (emits a mystically-based vibratory pulse that causes the javelin to go into a constant state of interdimensional phase, thus being able to affect out-of-phase and mystically-empowered targets)
*'Resonance' (emits a mystically-based vibratory pulse that causes the javelin to go into a constant state of interdimensional phase-shifting, thus being able to affect even out-of-phase and mystically-empowered targets)
*Plasma (the equal effect of a heavy plasma blast; she can also use the javelin to project plasma blasts)
*Plasma (the equal effect of a heavy plasma blast; she can also use the javelin to project plasma blasts)
*Stun (blunt-topped; emits a electrostatic pulse on contact - using two allows a electric bolt to be projected at a target)
*Stun (blunt-topped; emits a electrostatic pulse on contact - using two allows a electric bolt to be projected at a target)
*Pyro (generates a superheated field of liquefied plasma on contact)
*Pyro (generates superheated packets of liquefied plasma on contact)
*Napalm (creates a massive firestorm effect upon impact; 300-meter area of effect)
* Cryo (instantly drops the temperature of the target area upon impact; 300-meter area of impact)
*Blackout (generates a disruption field that disrupts all EM-fields in a 1/4 mile radius for 60 seconds)
*Blackout (generates a disruption field that disrupts all EM-fields in a 1/4 mile radius for 60 seconds)
*Nullifier (upon contact, emits both a neural pulse and a contact enzyme that can render a metahuman powerless for up to three minutes; '''very''' powerful beings will suffer a significant decrease in power levels)
*Nullifier (upon contact, emits both a neural pulse and a contact enzyme that can render a metahuman powerless for up to three minutes; '''very''' powerful beings will suffer a significant decrease in power levels)
*EMP (causes a electromagnetic pulse that will destroy or severely damage any electronics in a 500-meter radius)
*Nuclear (detonates with force and effects equal to a 1- to 70-kiloton nuclear device. Zoey can choose the power levels of her javelins, and to detonate within a specific length of time - up to ten minutes after being thrown, on contact or upon mental command.)
*Nuclear (detonates with force and effects equal to a 1- to 70-kiloton nuclear device. Zoey can choose the power levels of her javelins, and to detonate within a specific length of time - up to ten minutes after being thrown, on contact or upon mental command.)